So this application is useful for writing GLSL shader code with proper syntax highlighting as well as auto completion feature.
This uses WPF for the user interface.
You can run the desired vertex and fragement shader code which are grouped into a set.
Any error or debug messages will be shown in the debug window and the line which contains the error will also be marked for easy debugging purposes.
A framework that helps in the creation of physics capable 2D games with support for various image and audio file types.
This tool was created because of the lack of free tools out there for multiple image processing.
So take the case where you have a folder full of images where you would like to add a water mark or maybe have all of them be a bit brighter or have some combination of contrast change along with a blur filter, This tools basically allows you to do that.
This tool is basically a C# parser that in this particular implementation takes in a folder of C# scripts and outputs a folder of html files with a summary of what was in each C# file. Other tools similar to this exist but the product is actually
the library that is capable of doing this, not the application itself.
This tool was really useful for me because I work a lot with C# code whether it be Unity projects or this application itself.
This is capable of having everything in your C# project shown in a clear and concise way.
A lot of options in terms of syntax highlighting is provided and well as custom HTML template support. You can have custom webpages show the resultant code summay.
This is more or less a project that I end up updating everytime I learn something new and interesting in open gl.
Just a collection of techniques and cool stuff I've picked up and still picking up as I am learning open gl.